Thiruvananthapuram, August 25th, 2025 – In an ambitious move to prepare school students for the challenging job market of advancing technologies, the Kerala Infrastructure and Technology and Education (KITE) has incorporated animation, visual effects, gaming, and comics (AVGC) content into the information and communication technology (ICT) curriculum for classes 3 to 10. This move is part of the state government’s AVGC-XR (extended reality) policy introduced in 2024.
The new curriculum aims to equip students with advanced skills such as storyboarding, character design, and keyframing in animation by the time they complete Class 10. The focus is on introducing students to these technologies at an early age, thereby enabling them to adapt and excel in areas like artificial intelligence, virtual reality, and augmented reality.
Incorporating AVGC content into the ICT curriculum is part of a broader initiative by the Kerala government to equip school students with skills for the job market of advancing technologies. The state has been at the forefront of technological advancements, particularly in areas such as open-source software development and data science.
Notably, the state government has also been actively promoting the use of local languages like Kannada and Malayalam in these advanced technologies. For instance, the Python programming language, widely used in data science and artificial intelligence, now offers support for both Kannada and Malayalam scripts. This move is expected to increase the accessibility and usability of these technologies among a larger population, thereby fostering their widespread adoption in Kerala.
With this initiative, Kerala aims to set a precedent for other states in India, demonstrating that investing in technological education at an early age can lead to significant long-term benefits for the students and the economy as a whole. As these students grow into tech-savvy professionals, they are expected to contribute to the growth of Kerala’s rapidly expanding IT sector.